Logan Foamwerks Foam Cutting Kit – FreeStyle Cutter WB6020, Straight/Bevel Cutter WC6010, Rabbet Cutter WC4010, Channel Rail W3001 & Foamboard Magic Book

FoamBoard Cutting Kit

CONTENTS: Straight Edge, book, Straight/Bevel cutter, Rabbet Cutter, Freestyle cutter and blades.

WC6010 FOAMWERKS FOAMBOARD STRAIGHT BEVEL CUTTER –

Economy and versatility combine in the FoamWerks, Foamboard Straight/Bevel Cutter. Simply rotate the angled base block and Model
WC6010 transforms from a straight cutter to a bevel cutter. Features include adjustable blade depth, ergonomic handle and on-board blade storage. The Straight/Bevel Cutter works with
3/16″ foam board.

WB6020 FOAMWERKS FOAMBOARD FREESTYLE CUTTER –

Cut free form shapes with this innovative pushstyle cutter. Easy to use, just insert the blade into the board and push to follow the desired shape. Features ergonomic handle, on-board blade storage compartment, blade safety shield and two blades. The Freestyle Cutter works with 3/16″ foamboard. Use replacement blades WB-5 or WB-20.

WC4010 FOAMWERKS FOAMBOARD RABBET CUTTER –

Create perfect adjoining foamboard joints with FoamWerks Foamboard Rabbet Cutter. The innovative ergonomic construction and dual blade
action create one-stroke finished results. WC4010 also features on-board blade storage and includes two blades. Use as a right-handed push style or left-handed pull style action. The Rabbet Cutter works with 3/16″ foamboard. Use replacement blades WC-5 or WC-20.

IMPORTANT: Always use a scrap piece of foam board underneath the piece you are cutting. This is to protect the tool and extend the life of the blades.

FOR USE ON STANDARD FOAMBOARD ONLY – MUST USE FOAMBOARD UNDERLAYMENT WHILE CUTTING

Product Features

  • Freestyle Cutter
  • Straight/Bevel Cutter
  • Rabbet Cutter
  • Channel Rail
  • Foamboard Magic Book

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The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR

If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”,  then you’ve experienced the magic of 3D worlds generated by a computer.

3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds.

In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real.

Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.

It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

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