The Virtual Dimension: Architecture, Representation, and Crash Culture

In a century immersed in technological acceleration, we have reached a strange new plateau in the human condition. Advanced technologies such as biometrics and DNA cloning have not only caught up with reality, they have in many ways already surpassed it. The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent new mediated spaces, topologies, and both real and virtual communities. This collection of interdisciplinary essays addresses the implications of “going virtual” from a variety of cultural and theoretical viewpoints. ?

?Over thirty contributors, all leading architects, urban theorists, philosophers, scientists, and cultural critics, have contributed to this collection. These include Stan Allen, professor of architecture at Columbia University; Gareth Branwyn, contributing editor of Wired and co-author of The Happy Mutant Handbook and Jamming the Media: A Citizen’s Guide; Canadian artist Char Davies; Manuel Delanda, author of War in the Age of Intelligent Machines; Los Angeles-based architect Neil Denari; Keller Easterling, co-author of “Seaside”; William J. Mitchell, author of City of Bits; Vivian Sobchack, associate dean of film studies at UCLA; and philosopher and author Paul Virilio. Editor John Beckmann is a practicing architect as well as the founder of his own design company, Axis Mundi.?

?The breadth and size of this collection will make it the most important reader on the subject, of interest to anyone excited by the possibilities of electronic communication.

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Contemporary Digital Architecture: Design and Techniques

This book presents the latest developments in the field of architecture as it has been reshaped by the use of digital technologies. The last few years, technological developments in both hardware and software have enabled the realization of ideas that until now were only presented as theories, and have also opened new and unexpected areas of experimentation. The new digital technologies are influencing every stage of the creative process from the initial exploration of ideas to the construction of the final work and its interaction with the user. These developments are presented in four chapters, each one including detailed presentation of the most important relevant projects and general theoretical-technical information.

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Google SketchUp and SketchUp Pro 7 Bible

Google SketchUp & SketchUp Pro Bible will target design professionals who are increasingly turning to SketchUp and SketchUp Pro to easily create professional quality designs and design presentations. This book will cover creating 2D and 3D designs, exporting models to Google Earth, and using LayOut to create professional quality design presentations. Offering everything that a professional or hobbyist needs to know, Google SketchUp and SketchUp Pro Bible will include tips and tricks to make using this software easy and efficient.

Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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Ex Unione Militare Refurbishment

A new architecture redefines the urban landscape of Rome historic centre according to contemporary taste. It’s the steel and glass «Lantern» of the “Ex Unione Militare” building, situated between Via del Corso and Via Tomacelli, that crosses the four floors of the building from the ground-floor up to the panoramic terrace with a view of the dome of the Basilica of Saint Ambrose and Carlo al Corso. A contemporary interpretation of the historic centre has led to a minor intervention on the outside of the building, whose original construction dates back to the end of the XIX century, focusing on the renovation of the interiors and roofing. The restoration of the outside has focused on the recovering and valorization of the original architectural features of the building. The architecture of the facades has been highlighted through a minimal light design intervention, which gives a touch of contemporary to the building whilst putting it in connection to the city.

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Cliff Hanger / Björn Gross & Josef Wideström

Architects: Arctic Studio
Location: , Sweden
Architects: Björn Gross, Josef Wideström
Area: 300 sqm
Year: 2010
Photographs: Krister Engström

From the architect. This house is situated on a steep slope by the lake Aspen near Gothenburg. The direction of the volume is adapted to the topography, while the diagonal ridge opens up the interior living space and the terrace towards the evening sun. This diagonal cut creates a dynamic shape in three dimensions, emphasized by the dramatic cantilever – the cliff hanger.

The 19×12 meter wooden box, covered with Siberian larch, is cut open in order to create exterior spaces inside the box and let light into the building. This wooden volume is then placed on a solid concrete foundation that solves the height difference and works as an extension of the cliff.

• Cantilever box
• Diagonal ridge
• Concrete/wood

Cliff Hanger / Björn Gross & Josef Wideström © Krister Engström
Cliff Hanger / Björn Gross & Josef Wideström © Krister Engström
Cliff Hanger / Björn Gross & Josef Wideström © Krister Engström
Cliff Hanger / Björn Gross & Josef Wideström © Krister Engström
Cliff Hanger / Björn Gross & Josef Wideström © Krister Engström
Cliff Hanger / Björn Gross & Josef Wideström © Krister Engström
Cliff Hanger / Björn Gross & Josef Wideström First Floor Plan
Cliff Hanger / Björn Gross & Josef Wideström Ground Floor Plan
Cliff Hanger / Björn Gross & Josef Wideström Section
Cliff Hanger / Björn Gross & Josef Wideström Section
Cliff Hanger / Björn Gross & Josef Wideström North Facade
Cliff Hanger / Björn Gross & Josef Wideström West Facade
Cliff Hanger / Björn Gross & Josef Wideström South Facade
Cliff Hanger / Björn Gross & Josef Wideström East Facade

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Digital Space: Designing Virtual Environments

Create realistic 3D environments with ease. Harness the latest computer-generated 3D imaging techniques to design exciting virtual environments. Peter Weishar’s Digital Space shows you how to solve design problems with today’s easy-to-use software…apply the traditional methods of scenic designers, painters, and architects to create 3D images…and optimize all aspects of your 3D models. packed with nearly 200 illustrations, this expert design tool enables you to: create models, set designs, lighting, textures, interiors and exteriors, perspective and trompe l’oeils; apply such digital techniques as fly-throughs, texture-mapping, ray tracing and radiosity; take advantage of tips and shortcuts for faster execution, reduced file size and simulations; and much more!

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The Art of Working in Pasteboard, Upon Scientific Principles; To Which Is Added, an Appendix, Containing Directions for Constructing Architectural … or the Art of Modelling in Paper

This historic book may have numerous typos and missing text. Purchasers can download a free scanned copy of the original book (without typos) from the publisher. Not indexed. Not illustrated. 1827. Excerpt: … the work-box, except the groove for the lid consisting of four pieces, each of which is fixed separately to its side-piece, after a strip of sarsnet, that strengthens the hinge, has been glued in the inside.. ORNAMENTS. Objects made of pasteboard, when they are of a competent size, may be decorated in various ways, which the genius and fancy of the young artist will readily suggest. But such ornaments are generally made of fine coloured paper cut into narrow slips, or of the gold and silver or coloured embessed borders, described in page 38, the breadth of which is always proportionate to the magnitude of the article that is to be ornamented. One edge, and on occasions, both edges of such paper borders, are pinked, vandyked, or cut out in small concave bows of equal dimensions; or sometimes one edge, or even both edges of the strips form a zigzag line. In plate VI, fig. 3, the numhers 1, 2,3, 4, 5, are patterns of paper ornaments cut out with punches or pinking irons. On placing the instrument a second time close to the first line which has been pierced, and stamping or pinking in a line parallel with it, you obtain a zigzag line, which being applied in different ways, forms a very beautiful ornament. Numbers 4 and 5 are specimens of such lines cut out of paper. A particular skill in cutting ornaments with a pair of scissors, out of paper folded double, has the advantage of enabling the artist to contrive a far greater variety of ornaments than can be obtained with a punch, though perhaps not quite so regular and accurate-; and here it may be observed, that if a variety of accurate paper patterns be cut, they will serve as guides for cutting others out of plain or coloured pasteboard, which will be found useful for many purposes. This cutting out of ‘hand…

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Integrated Land Use and Transport Modelling: Decision Chains and Hierarchies (Cambridge Urban and Architectural Studies)

The integration of the location of activities in space and the use of transport has been a theoretical planning issue for many years. However, most books on this subject treat each component of the land use and transportation system with different, sometimes even conflicting, theories. The purpose of this book is to present the issue in the light of a single and consistent theoretical framework, that of random utility theory and discrete choice models. This is achieved in a methodical way, reviewing microeconomic theory related to the use of space, spatial interaction models, entropy maximising models, and finally, random utility theory. Emphasis is given to the concepts of decision chains and hierarchies. Spatial input-output models are also discussed, followed by chapters specifically dealing with the location of activities, the land market and the transport system. The book ends with the description of a number of real case studies to show how the theory can be used in practice.

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