101 More Track Plans for Model Railroaders

Featuring plans from Model Railroader magazine from three decades, each of the 101 track plans has a newly written, informational description of the design. The track plans range in size from simple 4 x 8 foot and smaller layouts to room- and garage-sized showpieces, with the majority focusing on mid-size layouts.

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The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR

If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”,  then you’ve experienced the magic of 3D worlds generated by a computer.

3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds.

In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real.

Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.

It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

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Inhabitat’s Top 6 Design Stories of 2013 – Vote for Your Favorite!

In 2013, architects and designers went above and beyond to push the boundaries of design and build a more sustainable future. But it wasn’t all glossy skyscrapers and high-profile projects – in the past year we showcased the world’s first vertical forest and one of the world’s coolest tiny apartments, while IKEA opened up new possibilities by launching the first augmented reality catalog. Check out our top design stories of 2013 below, and make sure to vote for your favorite!

Note: There is a poll embedded within this post, please visit the site to participate in this post’s poll.



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Vote For The Most Innovative Green Kids Design of 2013!

Many discussions of green design revolve around architecture and transportation concepts, but sometimes examples of great design can be found in much simpler places. Like a child’s toy box, or maybe your own backyard! Throughout the past year, Inhabitots has reported on countless awe-inspiring innovations in the realm of sustainable design for children. From fairy castle treehouses to cool light-up circuit stickers, there are plenty of designs that left us impressed and inspired. Help us decide which one of these green kids design stories deserve to be crowned best of 2013! Follow the link below to cast your vote.

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Stoney Cross Low Energy House

The replacement dwelling is set within an 18.5 acre plot, located adjacent to ancient woodland and heath, within the New Forest National Park. The massing, form and orientation of the new building has been carefully conceived in order that the proposals minimise the impact on the site and its surroundings. The main dwelling and guest building both have low rise green roofs. The buildings are orientated to maximise solar gain and utilise ground source heat pump technology and a log boiler for heating and hot water requirements. Excavated material from the new basement and pool area has been re-used in the earth-berming to provide a visual screen to the north and help to reduce the sound impact of the nearby dual carriageway. The proposals also incorporate rain water harvesting, grey water recycling and a natural swimming pond to further increase biodiversity within the site. The materials used throughout are sustainable, durable and in harmony with the site and its surroundings. The project received planning approval in 2007 and started on site in July 2008. Completion was achieved in September 2009. This project was awarded ‘Best Residential Project in the UK’ in the 2010 Daily Telegraph, Home Building & Renovating Awards, …

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