The Virtual Dimension: Architecture, Representation, and Crash Culture

In a century immersed in technological acceleration, we have reached a strange new plateau in the human condition. Advanced technologies such as biometrics and DNA cloning have not only caught up with reality, they have in many ways already surpassed it. The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent new mediated spaces, topologies, and both real and virtual communities. This collection of interdisciplinary essays addresses the implications of “going virtual” from a variety of cultural and theoretical viewpoints. ?

?Over thirty contributors, all leading architects, urban theorists, philosophers, scientists, and cultural critics, have contributed to this collection. These include Stan Allen, professor of architecture at Columbia University; Gareth Branwyn, contributing editor of Wired and co-author of The Happy Mutant Handbook and Jamming the Media: A Citizen’s Guide; Canadian artist Char Davies; Manuel Delanda, author of War in the Age of Intelligent Machines; Los Angeles-based architect Neil Denari; Keller Easterling, co-author of “Seaside”; William J. Mitchell, author of City of Bits; Vivian Sobchack, associate dean of film studies at UCLA; and philosopher and author Paul Virilio. Editor John Beckmann is a practicing architect as well as the founder of his own design company, Axis Mundi.?

?The breadth and size of this collection will make it the most important reader on the subject, of interest to anyone excited by the possibilities of electronic communication.

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Contemporary Digital Architecture: Design and Techniques

This book presents the latest developments in the field of architecture as it has been reshaped by the use of digital technologies. The last few years, technological developments in both hardware and software have enabled the realization of ideas that until now were only presented as theories, and have also opened new and unexpected areas of experimentation. The new digital technologies are influencing every stage of the creative process from the initial exploration of ideas to the construction of the final work and its interaction with the user. These developments are presented in four chapters, each one including detailed presentation of the most important relevant projects and general theoretical-technical information.

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Megatech B3 3-Channel Electric Ready-To-Fly Airplane 2.4GHZ #MTC9906

• 500+ ft. wireless range

• 2.4GHz Accu-TrakTM radio system (controller)

• Takes off from the ground

• Constructed of super resilient EPP foam (expanded polypropylene)

• High-lift under-cambered wing

• High performance motor for added thrust and smooth performance

• High performance LiPo battery pack

• Includes a landing gear for smooth landings

• Upgraded Accu-Trak radio system to ensure a rock solid radio signal at all times

• For ages 12 and up

WARNING: CHOKING HAZARD – Small parts. Not for children under 3 years.

Product Features

  • Set includes B3 RTF airplane, LiPo flight pack, transmitter with integrated charger, spare prop, prop removal tool, wind direction ribbon and manual
  • Requires 6 “AA” Alkaline batteries (not included)
  • Range 100+’, flight duration 7-8 minutes and charge time 20 minutes
  • B3 has landing gear for smooth landings and takes off from the ground
  • Charges directly from the transmitter for convenient at-the-field recharging

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